Prisma Player’s Handbook
Original prose, a character background and the Urban Network feature. The full handbook is withheld while SRD alignment and publication preparation continue.
EnglishBooks, rules, narrative writing and game design notes.
Choose a sample to see how I think, write and design.
Original prose, a character background and the Urban Network feature. The full handbook is withheld while SRD alignment and publication preparation continue.
EnglishA disappearance leads from Vordanne’s social circles to the mines of Dustmere, where the party must decide what to rescue and what to expose.
EnglishA fifth-level investigation and heist: follow a murdered smuggler’s clues to a masked auction, recover the cipher hidden in Imperial silk, and choose which faction benefits.
EnglishA rural-noir investigation follows disappearances and strangely clean candles from an overcrowded village to a hidden alchemical workshop.
EnglishAn industrial dungeon connects preparation, rescues, telegraphed hazards and a multi-phase encounter.
English · Russian diagramInvestigation routes, companion agency and persistent consequences in a party-based tactical RPG.
EnglishPossession states, player feedback and the questions used to evaluate the first prototype.
EnglishA Prisma folk-horror adventure in which an open investigation changes a ritual escort encounter and the choices available in a pocket-world.
English reading editionPlayed consequences, staged encounters and personal character arcs in a shared campaign.
English overviewThe adventures are complete English development reading editions. The handbook remains a selected excerpt. Design notes describe ongoing work; project pages identify source material and production credits.