Game Designer
Narrative Designer & Writer

Worlds to explore.
Choices that matter.

I build fictional worlds, design the rules that make them playable, and write the stories players can shape.

Personal projects in tabletop and digital games.
Open to opportunities with game studios.

House of Three Wheels: a numbered station plan showing rooms, connections and approach routes. Original diagram labels are in Russian.
House of Three Wheels · Station layoutScenario & spatial design by Kirill · AI-assisted diagram · Russian labelsExplore the design

Selected work

Digital games, tabletop rules and stories built for play.

Browse all materials

Tabletop rules & long-form writing

Prisma beyond the screen

A player’s handbook, four adventures and an ongoing campaign. Explore the rules, prose and encounters behind the world.

A closer look
at the work.

Rules, narrative writing and design documentation, with enough context to find the sample you need.

Visit the library

The way I work

A story has to hold together.
A system has to give the player a reason to care.

I work across game and systems design, narrative design and writing. My projects connect player-facing rules, scenario structure and digital prototypes.

More about me and my approach

Let’s make
something worth playing.

I’m interested in game design, narrative design and writing opportunities. If the work fits your studio, I’d like to hear from you.